The following is just some of the cut or altered material we’ve found working with a Monkey Island source repository over the past two weeks, with an emphasis on lost art. There is still a lot in code that could be reconstructed, to make playable “deleted scenes.” It is also possible that other source repos…
Archives: Galleries
The following is from the Video Game History Foundation’s Video Game Media Assets Collection, an archive of digital material originally intended for use in media publications such as magazines and websites. We place particular emphasis on collecting these materials because they offer insight both on how games were marketed and how they were made, as many…
The following is from the Video Game History Foundation’s Video Game Media Assets Collection, an archive of digital material originally intended for use in media publications such as magazines and websites. We place particular emphasis on collecting these materials because they offer insight both on how games were marketed and how they were made, as many…
The following is from the Video Game History Foundation’s Video Game Media Assets Collection, an archive of digital material originally intended for use in media publications such as magazines and websites. We place particular emphasis on collecting these materials because they offer insight both on how games were marketed and how they were made, as many…
The following is from the Video Game History Foundation’s Video Game Media Assets Collection, an archive of digital material originally intended for use in media publications such as magazines and websites. We place particular emphasis on collecting these materials because they offer insight both on how games were marketed and how they were made, as…
The following is from the Video Game History Foundation’s Video Game Media Assets Collection, an archive of digital material originally intended for use in media publications such as magazines and websites. We place particular emphasis on collecting these materials because they offer insight both on how games were marketed and how they were made, as many…
The following is from the Video Game History Foundation’s Video Game Media Assets Collection, an archive of digital material originally intended for use in media publications such as magazines and websites. We place particular emphasis on collecting these materials because they offer insight both on how games were marketed and how they were made, as many…
The following is from the Video Game History Foundation’s Video Game Media Assets Collection, an archive of digital material originally intended for use in media publications such as magazines and websites. We place particular emphasis on collecting these materials because they offer insight both on how games were marketed and how they were made, as many…
The following is from the Video Game History Foundation’s Video Game Media Assets Collection, an archive of digital material originally intended for use in media publications such as magazines and websites. We place particular emphasis on collecting these materials because they offer insight both on how games were marketed and how they were made, as many…
The following is from the Video Game History Foundation’s Video Game Media Assets Collection, an archive of digital material originally intended for use in media publications such as magazines and websites. We place particular emphasis on collecting these materials because they offer insight both on how games were marketed and how they were made, as many…