The Video Game History Hour

  • Ep. 120: Nintendo’s Virtual Boy

    In our very first episode of season two, university professor José Zagal and video game historian Benj Edwards, co-authors of Seeing Red: Nintendo’s Virtual Boy, join host Frank Cifaldi to educate us all on Nintendo’s Virtual Boy.   Mentioned in the show: Benj’s original article on VB: https://www.fastcompany.com/3050016/unraveling-the-enigma-of-nintendos-virtual-boy-20-years-later José’s original academic article on the VB (from…

    Ep. 120: Nintendo’s Virtual Boy

  • Season Two Announcement

    We’re thrilled to announce season two of the Video Game History Hour is finally here! We’ve been toiling away behind the scenes putting together a fun and interesting new line-up of guests and we can’t wait to share them all with you. Keep an eye on your feed for our re-launch episode coming up next.You…

    Season Two Announcement

  • Holiday Update & Winter Fundraiser

    It’s been awhile so, let’s catch up. Plus, we’re right in the middle of our 2023 Winter Fundraiser and we can’t wait to tell you all about how it’s going. Video Game History Foundation: Podcast Twitter: @gamehistoryhour Email: podcast@gamehistory.org Twitter: @GameHistoryOrg Website: gamehistory.org Support us on Patreon: /gamehistoryorg

    Holiday Update & Winter Fundraiser

  • Ep. 119: Karateka

    Game designer and creator of Karateka Jordan Mechner, joined by Chris Kohler of Digital Eclipse, shares a new interactive documentary The Making of Karateka exploring this 1984 karate classic title. In this episode: Jordan’s earliest work, perfect paper preservationist, Prince of Persia source code, hitting it rich in video games vs. going to class, celebrating…

    Ep. 119: Karateka

  • Ep. 118: Noclip Game History Archive

    Documentarian Danny O’Dwyer of Noclip has been sifting through thousands of videotapes in a recent mass-acquisition of video game (and adjacent) recordings. In this episode: Burger King and Kellogg’s games, Danny can fix your VCR, conferences in 1080p, shop talk on uploading footage, BBC Domesday Project methodology, slow Sonic, is that Frank?, it’s lonely work,…

    Ep. 118: Noclip Game History Archive

  • Ep. 117: Nintendo Knitting Machine

    Historian Racheil Weil returns to the show to discuss the Nintendo Knitting Machine, a never released knitting machine toy powered by the NES. In this episode: Sega Master System smack talk; flier breakdown; just…why?; dissociating like a TV doctor; analyzing the evidence: what’s real, how it might work, peripheral material, screen capture; and bless the…

    Ep. 117: Nintendo Knitting Machine

  • Ep. 116: The First CD-ROM Game

    VGHF librarian Phil Salvador chats with longtime contributor to video game archaeology Misty De Méo, author of CD-ROM Journal: a blog exploring multimedia games and software. We discuss her recent article A Chronology of First CD-ROM Games answering the question: What was the first CD-ROM game? In this episode: the first adventure, the magical dinosaur…

    Ep. 116: The First CD-ROM Game

  • Ep. 115: Travis Brown

    Travis Brown, our very own director of technology, gets technical as we talk about his role with VGHF and how he got started in preservation. In this episode: The Varsity vs The Vortex, scanning 14k pieces of optical media, scaling with Nimbies, Power-Up Baseball restoration and MAME, writing our API glue, and Frank forgets just…

    Ep. 115: Travis Brown

  • Ep. 114: The Strong’s Expansion

    We share the details of our recent field trip to The Strong Museum of Play to celebrate their newest video game focused expansion. In this travel log episode: travel woes; Wegmans toilet paper; Transformers’ shrieks at a cocktail event; a giant, playable Donkey Kong cabinet; video games ARE real; Level Up and High Score; touring…

    Ep. 114: The Strong’s Expansion

  • Bonus Episode: Game Availability Study

    Brandon Butler, Director of Information Policy at the University of Virginia Library and Law and Policy Advisor at the Software Preservation Network, joins us to talk about a major new study published jointly by the Video Game History Foundation and the SPN which shows 87% of classic games released in the United States are now…

    Bonus Episode: Game Availability Study