Sega VR Revived: Emulating an Unreleased Genesis Accessory

Sega’s foray into Virtual Reality, Sega VR, was never released — but through the power of source code, we’ve brought it back to life.

We Made a Podcast! The Video Game History Hour

We’re highlighting incredible video game research weekly in our new podcast!

Introducing the Video Game Source Project

The ability to study video game source material is rare. We’re changing that.

Reconstructing a lost NES game from 30-year-old source code disks

Resurrecting Days of Thunder from dying floppy disks took tenacity…and a little bit of luck.

Pixels In Print (Part 2): Advertising Odyssey – The First Home Video Game

How do you explain home video games to someone who has never seen an arcade cabinet, or even a VCR?

Why in North Dakota is Carmen Sandiego?

She’s stolen the world’s treasures, traveled through space, and even mastered time, but in Carmen’s most obscure caper, she…played pranks on the Peace Garden state?

2019 Year in Review!

Ten conferences, three movies, a library, and a museum exhibit were only just the start…

Every English-Language Video Game Magazine Still In Print

Print might be “dead,” but don’t tell these 25+ active magazines.

Kelsey Lewin Named VGHF’s Co-Director

Our most prominent volunteer is now our first hire!

Recovering Nintendo’s Lost SimCity for the NES

The Super Nintendo classic started life on the 8-bit NES. That version was considered lost…until now.