Come see us at Portland Retro Gaming Expo 2017!

Come hang out with The Video Game History Foundation this weekend at Portland Retro Gaming Expo. We’re attending (in an official capacity) for the second year in a row. And this time we’re bringing merch! We’ve got four main things going on this year: The Museum This year we’re happy to be the official sponsor…

Digging for treasure in Aladdin’s source code

When it was released back in 1993, Disney’s Aladdin for the Sega Genesis (or Mega Drive, depending on which side of the pond you lived on through the early 90’s) was really a visually striking game. Powered by what eventually became known as “Digicel” technology, along with a solid selection of middleware and some impressive…

Look at this beautiful new toy you bought us!!!

Thanks to your generous donations, the VGHF now has this MASSIVE BEAST of a flatbed scanner. This is the Epson 10000XL, which does A3 scans (11.7″ x 16.5″), which is double the size of our prior bed. We can do fun stuff now, like scan the entire two-page spread of a flattened magazine (illustrated above…

Why is today “National Video Games Day”?

It’s being widely-circulated that today is National Video Games Day. It’s so widespread that as I write this, #VideoGamesDay is trending on Twitter. Game, one of the UK’s largest video game retailers, is basing a sale around it (despite its “national” origins being in the U.S., but we’ll get to that!). Chuck E. Cheese is…

Introducing the VGHF Writing Fund!

When we launched the Video Game History Foundation back in February, our goal was to make sure that researchers had access to the materials they would need to tell the stories of our past. We believe that given the right tools, we can not only reconstruct history that might otherwise be lost, but gain new…

A Look Back at Our GDC 2017 Display

We were fortunate enough to have a space at GDC 2017’s first-ever Retro Play area, alongside a handful of other organizations. We had three main goals with our display: Promote our “We want your old development stuff!” campaign, which encouraged game developers to archive their old materials so that historians of the future can tell…