From The Video Game History Foundation’s Game Design Document Archive. Original Artifact: Bioshock Pitch Document – by Ken Levine & colleagues, 2002. “A rare look at (most of) the original pitch document from Bioshock, released by Irrational Games in two parts via its blog, back in 2010. Notable points? How much the publisher pitch was based…
Archives: Galleries
From The Video Game History Foundation’s Game Design Document Archive. Original Artifact: Metal Gear Solid 2 ‘Great Game Plan’ Design Document – by Konami Japan’s Hideo Kojima, January 1999. “Translated by Marc Laidlaw of fansite JunkerHQ, this fascinating look behind the scenes includes a lot of interesting, plot, concept and vision ideas – it’s more of…
From The Video Game History Foundation’s Game Design Document Archive. Original Artifact: Grim Fandango – Puzzle Document – by LucasArts’ Tim Schafer, Peter Tsacle, Eric Ingerson, Bret Mogilefsky, Peter Chan – April 1996. “Filled with trademark Schafer-ian wit, this illustration-festooned design document explains the characters & puzzle structure of what would become one of the signature…
The following is from the Video Game History Foundation’s Video Game Media Assets Collection, an archive of digital material originally intended for use in media publications such as magazines and websites. We place particular emphasis on collecting these materials because they offer insight both on how games were marketed and how they were made, as many…
The following is from the Video Game History Foundation’s Video Game Media Assets Collection, an archive of digital material originally intended for use in media publications such as magazines and websites. We place particular emphasis on collecting these materials because they offer insight both on how games were marketed and how they were made, as many…
The following is from the Video Game History Foundation’s Video Game Media Assets Collection, an archive of digital material originally intended for use in media publications such as magazines and websites. We place particular emphasis on collecting these materials because they offer insight both on how games were marketed and how they were made, as many…
The following is from the Video Game History Foundation’s Video Game Media Assets Collection, an archive of digital material originally intended for use in media publications such as magazines and websites. We place particular emphasis on collecting these materials because they offer insight both on how games were marketed and how they were made, as many…
The following is from the Video Game History Foundation’s Video Game Media Assets Collection, an archive of digital material originally intended for use in media publications such as magazines and websites. We place particular emphasis on collecting these materials because they offer insight both on how games were marketed and how they were made, as many…
The following is from the Video Game History Foundation’s Video Game Media Assets Collection, an archive of digital material originally intended for use in media publications such as magazines and websites. We place particular emphasis on collecting these materials because they offer insight both on how games were marketed and how they were made, as many…
The following is from the Video Game History Foundation’s Video Game Media Assets Collection, an archive of digital material originally intended for use in media publications such as magazines and websites. We place particular emphasis on collecting these materials because they offer insight both on how games were marketed and how they were made, as many…