Episode 156: Read Only Memo

Host Frank Cifaldi is joined this week by Wes Fenlon, author of the bi-weekly newsletter Read Only Memo, which focuses on emulation, ROM hacks, translations, and decompilations. The two discuss the niche nature of Wes’ content while he emphasizes the importance of emulation and fan translations, highlighting their role in making old games accessible. Wes and Frank get way into the weeds as they chat about the challenges and innovations in emulation, such as static recompilation and decompilation, the impact of companies like Nintendo on the emulation community, and the potential for fan-driven innovations to influence commercial retro game releases.

Mentioned in the show:

GitHub ShaderBeam and Blur Busters article – an overlay you can run over a window: https://github.com/mausimus/ShaderBeam 

You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

See more from Wes Fenlon:

Bluesky: @wes.readonlymemo.com

Newsletter: Read Only Memo

PC Gamer: pcgamer.com/author/wes-fenlon 

Video Game History Foundation:

Email: podcast@gamehistory.org

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg