The Internet Archive’s book collections are a goldmine…if you learn to deal with its quirks.
1982’s biggest film success was also its biggest video game flop, but did critics really hate it?
Come hang out with The Video Game History Foundation this weekend at Portland Retro Gaming Expo. We’re attending (in an official capacity) for the second year in a row. And this time we’re bringing merch! We’ve got four main things going on this year: The Museum This year we’re happy to be the official sponsor…
When it was released back in 1993, Disney’s Aladdin for the Sega Genesis (or Mega Drive, depending on which side of the pond you lived on through the early 90’s) was really a visually striking game. Powered by what eventually became known as “Digicel” technology, along with a solid selection of middleware and some impressive…
Thanks to your generous donations, the VGHF now has this MASSIVE BEAST of a flatbed scanner. This is the Epson 10000XL, which does A3 scans (11.7″ x 16.5″), which is double the size of our prior bed. We can do fun stuff now, like scan the entire two-page spread of a flattened magazine (illustrated above…
It’s being widely-circulated that today is National Video Games Day. It’s so widespread that as I write this, #VideoGamesDay is trending on Twitter. Game, one of the UK’s largest video game retailers, is basing a sale around it (despite its “national” origins being in the U.S., but we’ll get to that!). Chuck E. Cheese is…
When we launched the Video Game History Foundation back in February, our goal was to make sure that researchers had access to the materials they would need to tell the stories of our past. We believe that given the right tools, we can not only reconstruct history that might otherwise be lost, but gain new…
The Video Game History Foundation’s Video Game Media Assets Collection is an archive of digital material originally intended for use in media publications. This material is typically generated by a video game publisher and sent to a publication for use, though our collection also includes materials that were generated by the publications themselves, including photography…
When it comes to the preservation of console games of the 1990s, the development work that came out of Korea tends to get overlooked by many historians and archivists. And it’s not hard to see why: these games were usually only sold in Korea and, even then, in what seem to be pretty small quantities.…
We were fortunate enough to have a space at GDC 2017’s first-ever Retro Play area, alongside a handful of other organizations. We had three main goals with our display: Promote our “We want your old development stuff!” campaign, which encouraged game developers to archive their old materials so that historians of the future can tell…