It’s Trade Magazine Week!

Nearly 400 historical industry-only magazines, now available in our digital library.

This week, we’re expanding our digital library with nearly 400 video game trade magazines!

For video game researchers, trade magazines are rich sources of information. Most game magazines were sold to the public. But trade magazines were different. They were meant for the professionals. Their biggest audience was actually retailers, to give them a better idea of where the market was going. Instead of reviewing games, they would talk about their sales potential, or how C-suite shakeups could impact the business.

Most of these trade magazines have never been seen by the public before. Very few had previously been digitized or made searchable… until now!

Here’s a few highlights from our new digital collections…

The front page of Games Business from June 1, 1999, featuring a combination of business news and interviews.
from Games Business, June 1, 1999, p.1.

Games Business

Games Business (1998–2000) was one of the leading American trade magazines. Every issue included a mixture of business news, interviews with key industry figures, sales data, and editorials about issues facing the game industry. This series is a treasure trove for researchers who want to understand the inside baseball of the game industry during the launch of the PlayStation 2 and Dreamcast.

We’ve digitized all 48 issues of Games Business! It took us years to get a complete set of these. None of these have been scanned before, but now, for the first time, you can read their in-depth coverage of the retail market and candid quotes from developers and executives.

That last point is a big deal. Within the privacy of a trade magazine, industry figures would say things they might never say to the public. Like this interview with Nintendo’s Shigeru Miyamoto, where he criticizes Sony after the reveal of the PlayStation 2.

Miyamoto Joins Battle

Sega's not the only company piling into PlayStation 2. Nintendo's game industry hall-of-famer Shigeru Miyamoto has also attacked Sony's plans.

Miyamoto, Nintendo's general manager of analysis and development, is unimpressed by Sony's PlayStation 2 pronouncements. "You can never trust completely what hardware manufacturers say. You should maybe believe only a tenth of what those manufacturers say," he told Games Business.

The Mario and Zelda creator added that he was more concerned with gameplay than polygons, asking, "Will the improvement in hardware quality actually improve the quality of the gameplay experience?"
from Games Business, April 1, 1999, p.1.

MCV and Develop

To our friends in the UK and Europe: We hear you! You want access to more international materials.

We hope this is a good start: We’ve added access to nearly 300 issues of the British trade magazines MCV and Develop, donated to the Video Game History Foundation by former editor James Batchelor.

The cover of MCV from February 13, 2009.
from MCV, Issue 524, February 13, 2009, p.1.

MCV was (and still is) the UK game industry’s paper of record. They had the first and most in-depth reporting on the European game business. They landed interviews with European executives about their business decisions. And they did it every week for decades. James Batchelor’s donation includes 242 digital issues of MCV from 2008–2013.

Meanwhile, Develop was a magazine for developers. If you’re familiar with Game Developer magazine from the United States (also in our digital library!), Develop served the same market in the UK. Batchelor worked for Develop after leaving MCV; he produced 37 issues of Develop, which he donated to our library!

An article from Develop titled "The fight against app clones," highlighting the wave of copycat games released in the wake of Flappy Bird.
from Develop, Issue 153, September 2014, p.4.

And more!

As part of Trade Magazine Week, we’re rolling out digital access to select issues of even more historical, out of-print industry publications, including:

…and even more!

We also took this opportunity to add even more periodicals to our digital library! Throughout our library, you’ll find several hundred new out-of-print magazines available for digital research. There are some important publications in there, like the polarizing enthusiast magazine Play. There’s also some interesting oddities, like two separate one-off magazines that used the IGN brand, or a digital audio production magazine with a special issue on game music.

We’re helping make your research even better

Trade magazines give historians an inside look at what was happening in the game business. With the game industry currently in a volatile state, it’s fascinating to go back to articles written a quarter of a century ago and find that the industry was dealing with the same problems: growing budgets, an enormous volume of products, and hopes pinned on the transition to a new generation of hardware.

We hope you enjoy exploring these rare historical trade magazines! But more importantly, we hope these new resources will make video game history research even better for years to come.

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