From The Video Game History Foundation’s Game Design Document Archive.
Original Artifact: Metal Gear Solid 2 ‘Great Game Plan’ Design Document – by Konami Japan’s Hideo Kojima, January 1999.
“Translated by Marc Laidlaw of fansite JunkerHQ, this fascinating look behind the scenes includes a lot of interesting, plot, concept and vision ideas – it’s more of a pitch for a sequel’s soul than a mechanical design doc, but all the better for it.” [NOTE: please contact us if you have the original Japanese version of this document.]
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