Digging for treasure in Aladdin’s source code

When it was released back in 1993, Disney’s Aladdin for the Sega Genesis (or Mega Drive, depending on which side of the pond you lived on through the early 90’s) was really a visually striking game. Powered by what eventually became known as “Digicel” technology, along with a solid selection of middleware and some impressive … Continue reading Digging for treasure in Aladdin’s source code